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Configure Integer Scaling for Pixel-Art Games on Windows

Use integer scaling where supported to preserve crisp pixel edges in retro games without introducing fractional scaling blur.

by@guidox updated:10/29/26 time:15 min level:Intermediate works on:Windows 11 25H2, build 26200, Integer-scaling availability depends on GPU hardware, driver
TL;DR

Integer scaling enlarges each source pixel by a whole-number factor, helping preserve crisp pixel art. This guide targets Windows 11 25H2 gaming PCs and uses GPU or emulator settings where supported.

Before you start

Requirements

  • Windows 11 25H2, build 26200.
  • A display with sufficient resolution for the chosen integer scale.
  • A pixel-art game or emulator with a configurable render resolution.
  • A supported graphics driver if using GPU-level integer scaling.
Step by step

Instructions

01

Check the display resolution

Open **Settings**, select **System**, then **Display**. Note the display's native resolution and keep the recommended setting selected while configuring integer scaling.

tipA 1080p display has less room for integer scaling than a 1440p or 4K display.
02

Check GPU scaling support

Open the control panel supplied by your GPU vendor and look for integer scaling or scaling-mode options. NVIDIA, AMD, and Intel expose different controls depending on the GPU and driver version.

tipIf the option is unavailable, use the emulator's own integer-scaling or nearest-neighbor option where supported.
03

Enable integer scaling where available

Select the supported integer-scaling mode in the GPU control panel and apply it. Keep other scaling options at their defaults until you confirm the game renders correctly.

04

Configure the game's render resolution

Open the game's video settings or the emulator's graphics settings. Choose a supported low-resolution render mode and enable integer scaling or nearest-neighbor scaling if available.

tipFor RetroArch, consult https://docs.libretro.com/ and select a compatible video scaling option for the chosen core.
05

Choose a whole-number scale

Use a scale factor that fits inside the display's native resolution. For example, a 320 by 240 image scales to 960 by 720 at 3x, while 4x requires 1280 by 960.

tipInteger scaling can leave black borders because the image cannot fill every display resolution without fractional scaling.
06

Compare image sharpness

Test a game with small text and sharp pixel edges. Compare the integer-scaled result with the game's normal fullscreen mode, and keep the option that preserves the intended aspect ratio and image clarity.

Troubleshooting

Common issues

Integer scaling is missing from the GPU control panel.

Check your exact GPU model, driver branch, and vendor documentation. Use emulator-level integer scaling or nearest-neighbor filtering if supported.

Black borders appear around the game.

This is expected when a whole-number scale does not fill the display. Choose a different integer factor or keep the original aspect ratio.

Pixel art still looks blurry.

Disable bilinear filtering or other smoothing in the emulator where appropriate, verify the render resolution, and check that another scaling layer is not applying fractional resizing.

The game appears stretched.

Restore the original aspect ratio and verify the source resolution. Do not stretch a low-resolution image solely to fill the panel.

FAQ

Frequently asked

Does integer scaling increase FPS?

Not necessarily. It is primarily an image-scaling technique, although rendering at a lower resolution can reduce GPU workload.

Does Windows offer a universal integer-scaling switch?

No. Availability depends on the GPU driver, application, and rendering path.

Is integer scaling ideal for every game?

It is especially useful for pixel-art and low-resolution retro content. Modern 3D games may benefit more from other scaling techniques.

How to undo this

Return to the GPU control panel and restore the previous scaling mode. Reset the game's or emulator's resolution and filtering options to their original values, then restore the display's recommended resolution in Windows if it was changed.

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