Turn the buffer on
In the output settings enable the replay buffer and set the maximum time. The buffer lives in RAM, so the length and the bitrate together decide the memory cost.
Settings > Output > Replay Buffer
The clutch play happens before you press record. A replay buffer keeps the last minute in memory and writes it to disk when you ask.
Enable the **Replay Buffer** in OBS output settings, give it 60 seconds and 8 GB of RAM headroom, then bind a hotkey. The clip is written only when you press it.
In the output settings enable the replay buffer and set the maximum time. The buffer lives in RAM, so the length and the bitrate together decide the memory cost.
Settings > Output > Replay Buffer
A 60 second buffer at 30 Mbit/s holds about 225 MB; at 80 Mbit/s for 1440p it is closer to 600 MB. Two minutes at that quality is over a gigabyte kept in RAM the whole session.
Mbit/s x seconds / 8 = MB
The buffer uses the same encoder as the recording. Set the quality you would keep, not a streaming preset, or the clip will be visibly softer than the stream.
Encoder: NVENC
Rate control: CQP 18
Set a key combination for **Save Replay Buffer** in the hotkeys tab and use something you can hit without leaving the game. An unbound buffer is a feature nobody uses.
Settings > Hotkeys > Save Replay Buffer
Point the recording path at a fast drive with space. Clips appended to a nearly full system drive are the reason a session ends in a crash instead of a highlight.
Settings > Output > Recording Path
Start the buffer, wait thirty seconds, press the hotkey and open the file. Confirm the length is what you expect; the buffer fills from the moment it starts, not retroactively.
The buffer is not running, or the game captures the key. Use a combination with a modifier the game ignores.
The buffer had not filled yet, or the encoder restarted after a settings change.
RAM pressure or a saturated encoder. Lower the buffer length or the bitrate first.
The audio source is not part of the output track. Check the track assignments in the advanced audio properties.
It keeps the encoder running, so yes, a little. NVENC handles it with almost no frame cost.
Yes, both use the same encoder session. Watch the encoder load and the disk speed.
Disable the replay buffer in the output settings and clear the hotkey. Existing clips stay on disk.
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