Add the folder, not the file
ScummVM detects the engine from the data files in a directory. Add the whole folder and it names the game; pointing at one file only works for a handful of titles.
Add Game > Choose the game directory
Point-and-click classics run on a modern PC in minutes, but the music, the aspect ratio and the save folders each need one decision.
Add the **game folder** rather than a single file, enable **aspect correction** with integer scaling, and pick the **music device** the game was written for. Saves go to a folder you choose.
ScummVM detects the engine from the data files in a directory. Add the whole folder and it names the game; pointing at one file only works for a handful of titles.
Add Game > Choose the game directory
These games were drawn for 320x200 on a 4:3 screen. Aspect correction plus integer scaling keeps the pixels square and the circles round; stretching to 16:9 turns every character into a wide one.
Options > Graphics > Aspect ratio correction
A game written for AdLib sounds wrong on a General MIDI device and the reverse is true as well. The audio tab lists what the engine supports; pick the one the release was made for.
Options > Audio > Music driver
The default save path lives in the ScummVM folder, which is replaced during an update. Set a folder outside it, and enable the cloud save directory if you use more than one machine.
Options > Paths > Save path
Releases with a soundtrack expect tracks next to the data files, named after the game. Convert them to OGG once and ScummVM picks them up without a virtual drive.
track1.ogg, track2.ogg ... next to the game data
The in-game menu, the global menu and fullscreen cover almost every interaction. Reaching for the mouse to open a menu during a puzzle is the fastest way to lose the thread.
F5 in-game menu
Ctrl+F5 global menu
Alt+Enter fullscreen
The folder is one level too deep or too shallow, or a required data file is missing. Select the folder that holds the files directly.
A floppy release, or the speech files are missing. Check the game's folder against the file list in its documentation.
The default device is a basic synthesiser. Select a SoundFont-based driver or the device the release was written for.
The engine detects the speed wrongly on modern hardware. Set the speed in the game options or the engine's own settings tab.
No, only the data files. The copy you own is enough, mounted or copied to the disk.
For the cursor, yes, but these games were made for a mouse. A trackball is the period-correct answer.
Remove the game from the list and delete the ScummVM configuration folder if you want a clean start. Game files and your save folder are untouched.
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