Verify gyro availability
Open the handheld manufacturer's controller utility and confirm that motion controls are enabled. Check that its selected controller mode exposes the gyroscope to Steam.
Configure Steam Input motion aiming on a compatible Windows handheld with game-specific controls and sensitivity.
Enable **Steam Input** for a handheld whose motion sensor is exposed to Steam. Configure **Gyro to Mouse**, choose an activation control, and test aiming in a compatible game.
Open the handheld manufacturer's controller utility and confirm that motion controls are enabled. Check that its selected controller mode exposes the gyroscope to Steam.
Download and install **Steam** from Valve's official website. Sign in and allow the client to finish updating, or update the existing installation before continuing.
Open **Steam Settings**, select **Controller**, and inspect the detected controller. Use the input-testing interface to confirm that the handheld's controls respond.
Open the selected game's **Properties** and inspect its **Controller** settings. Enable Steam Input when needed, then open the game's **Controller Layout** editor.
Find the **Gyro** section in the layout editor and select **Gyro to Mouse** where available. Assign a convenient activation input, such as a shoulder control, and configure whether gyro movement is active only while that input is held.
Adjust gyro sensitivity, horizontal movement behavior, and smoothing in the Steam Input editor. Start with moderate movement and avoid excessive filtering that makes small corrections feel delayed.
Launch the game and enter a safe practice area or camera-control screen. Hold the assigned activation input, rotate the handheld gently, and confirm that the camera responds and stops when gyro aiming is disabled.
Return to the Steam Input editor and save the completed layout as a personal configuration. Keep separate profiles for games that require different input combinations.
Steam is probably not receiving motion-capable controller data. Check the handheld manufacturer's controller mode, firmware, and Steam Input support documentation.
Check that the correct controller layout is active and that its gyro activation condition is satisfied. If the game rejects mixed mouse and controller inputs, use a compatible joystick-style mapping.
Reduce the Steam Input gyro sensitivity and inspect the game's mouse sensitivity. Avoid combining aggressive sensitivity settings in both places.
No. Steam must receive compatible motion-controller data from the device.
Yes, when Steam Input exposes the gyro and the game accepts the selected mouse or joystick mapping.
Steam Input supports game-specific controller layouts.
Open the game's **Controller Layout** editor, set the gyro behavior back to **None** or restore the original controller template, and save the change. Remove any unnecessary custom layout and restore the handheld's previous controller mode through its manufacturer utility.
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