Turn Remote Play on
In Steam, open **Settings > Remote Play** and enable it on the host. The client finds the host automatically when both are signed in with the same account.
Steam > Settings > Remote Play > Enable Remote Play
The desktop renders, the laptop plays. Set up Remote Play over the local network with hardware encoding, a wired host and a resolution the client can actually decode.
Enable **Remote Play** on both machines, keep the **host on Ethernet**, and set the client to **1080p at 60 fps with hardware decoding**. Wireless on the host side is what makes streams look bad.
In Steam, open **Settings > Remote Play** and enable it on the host. The client finds the host automatically when both are signed in with the same account.
Steam > Settings > Remote Play > Enable Remote Play
The host must be on Ethernet. Upload from the host is what limits the stream, and Wi-Fi shares that airtime with everything else in the flat.
On the client, open **Remote Play settings** for that host and choose the resolution and frame rate. Match the client's native resolution instead of streaming 4K to a 1080p laptop.
Client: 1920x1080, 60 fps
Limit bandwidth: 30 Mbit/s
On the host enable **hardware encoding** and let Steam pick the codec. NVIDIA and AMD encoders are far cheaper than the CPU path, especially at high frame rates.
Host > Remote Play > Advanced host options > Enable hardware encoding
Connect the controller to the **client**. Steam forwards it to the host and shows the layout there, which keeps input latency on the machine you are sitting at.
Enable the **performance overlay** in the Remote Play settings. Watch the network latency and the frame loss; anything above a few percent needs a lower bitrate or a cable.
Remote Play > Show performance overlay
Different Steam accounts, Remote Play disabled on one side, or the machines are on different subnets. Check the account first.
Bitrate too low for the resolution. Lower the resolution or raise the limit - but only on a wired link.
The client is decoding in software or on Wi-Fi. Enable hardware decoding and test with a cable.
Set the host's primary display or the game's window mode to borderless before streaming.
Yes, through Valve's relay, but quality depends on both upload speeds. Expect it to be the fallback, not the default.
Only with Remote Play Together for local co-op titles, not for two separate games.
Disable **Remote Play** on both machines and remove the host from the client's list. Nothing on disk changes.
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